![]() ![]() Then the game would be the best Beat 'em Up ever made, but with shitty animation, right? How much programming does it take to replace it?īut let's imagine the situation was reversed, he had 10+ programmers and only 2 artists. However, if he has so many artists, why does he repost and repackage so much old concept art? Why doesn't he have tons of new concept art every month? In my previous post I mentioned the main game screen model being the old model (with the knee-pad and tattoo). I hope his next step is to hire a Project Lead Manager that understands priorities when it comes to making a game. So after 9 years "making games" Eromancer finally realized that a Game and an Art Gallery aren't the same, and recently hired 2 more programmers. Do you think that the restaurant would still make $20K/month after 9 years? Or, for that matter, that the restaurant would still be open? Imagine someone opens a restaurant with 10+ cooks and only 2 waiters. ![]() Ok, let's assume the issue at hand is the lack of programmers. There's so much old concept art that he can do this for many years to come.Ĭlick to expand.So you change the subject, again. this is the level of content recycling he does.Īll monthly progress updates are mostly reposts. I know this was supposed to be a MatM character, and that Pure Onyx is a spinoff from MatM, but still. Note that the in-game character has been modified (no longer has the knee-pad and the leg tatoo) but the main screen still has it (you need to use BepInEx or a similar program to zoom it out) The leftmost image is the base for the Pure Onyx's game main screen animation. It's from June 2017 (and Eromancer mentioned in a November 2016 post that she was a WIP). Pure Onyx was officially announced on September 2018. He's never set up a release date for any game improvement/update, and those reposts are stilll WIPs.īut for those that are still on the fence. (I'm not defending Eromancer, just doing this for shits and giggles) "technically" he isn't lying. There's so much old concept art that he can do this for many years to come.Īnd to play Devil's Advocate. Leaping Larva will now bounce off Onyx if she blocks them.Click to expand.All monthly progress updates are mostly reposts.In the future can be used for parries/counterattacks/and more. Added backend framework for events based on the result of attacks (hit, blocked, knockedown, etc).Fixed instances of Larva walking backwards.Fixed instances of enemies becoming stuck in DefendHit animation.They now transition smoothly / no longer pop the character up in an ugly way. Improved walk/run animations for more enemies with foot tracking.Added hit stops, camera shakes, and actor shake FX to combat.Added SFX for BunnyBlade w/ BunnyBat standing pole H scene.Added Onyx w/ Thug retargeted H scene + improvements (New outfits / LOD model for performance / feet / H liquid will now work on this scene). ![]() ( The following is only a list of player-facing changes, unless otherwise noted): I will try to patch in the Slums map in a couple days along with the tier 2 H models and anything else that blows up ^-^. We only had 3 weeks since the patch for the March update was on the 7th, and I am just a couple days shy of getting a new map in. We had some last minute issues, and thus will be patching in the tier 2 gear H models (pulled up shirt / pulled down shorts) once we're sure they are working properly in a few days.Īpologies if it's a bit underwhelming this month. There are also a number of combat FX and animation improvements, new SFX, and a handful of fixes as well. We've added the retargeted + improved version of the Onyx w/ Thug H scene, which will now work with the new rigs and thus support Onyx's 2nd outfit, LOD model, bare feet, and H liquid. ** Links updated with patched release as of May 9! ![]()
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